adjust DEFAULT, CHILD and ANIMATED coordinates to your tile (for example 0:0 for top left), leave IS_DEFAULT when in doubt. last, delete all creatures and add a line for your new creature (make sure its the same ID) now alter the FILE, TILE_DIM and PAGE_DIM to fit your image, FILE is the file name of your texture, TILE_DIM is the dimension of a single tile in the texture, for example 32:32 is 32x32 pixel, PAGE_DIM shows how many tiles there are in X and Y direction open it and change the first line in the file to resemble the name of the file rename it to graphics_yourfancynamegoeshere Go back to the raw\graphics\ folder and copy any graphics_creature file, for example the one for domestic animals You note down its ID, look for, the xxx is its ID Then you look for the creature_xxx.txt file in \raw\objects that contains your creature You create a png file with the tiles for the creatues and place it in the \raw\graphics folder. Adding creature graphics is actually much easier than tiles.